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Nov 7, 2008

male body model



update

Nov 1, 2008

hall (lighting)

Oct 29, 2008

spiderman3





spiderman 3





if you like it live your comments about my work

Jun 17, 2008

resume

Character modeler

NOTE: for demos visit at www.mymayagallery.blogspot.com


vemuluri KiranKumar
Nationality: indian
Birth date: 1988-10-09
Location: hyderabad(ap)
Phone:( 040) 27957627
Email: kirans_hi2007@yahoo.com

Objectives
__________________________________________________________
Work as a character modeler in a great team in order to improve my
skills and create high quality characters for animation film or game.

_________________________________________________________________
Education

B.com
_________________________________________________________________
Software knowledge

modeling: maya, Zbrush
texturing: Photoshop
generalist: coreldraw , flash, pagemaker
rendering: Mentalray,
________________________________________________________________
Skills

Organic and hard surface modeling/Texturing.
Ability to create character and gear accurately from concept art.
Team working and quick learning.
________________________________________________________________
Other interests

videogame, movie
________________________________________________________________

Personal Profile


­­Father’s Name : Venkata Narasiah.

Gender : Male.

Martial status : Single.

Date of Birth : 9th oct 1988.­

Nationality : Indian.

Jun 6, 2008

Biker



NAme: biker
Usedsoftware: zbrush

Jun 1, 2008

mike

name :mike
used software: zbrush

May 16, 2008

juster


Render: mental ray final gather
used software: maya zbrush
size: 1333x2000
texturing in proress

May 14, 2008

hunter


render:mental ray finalgather
rendertime:2min
used softwares: maya, zbrush

May 12, 2008

RevoLutioN


Render:-Mental Ray Final Gather
Rays :- 100
Render Time:-1.5 Min
Softwares Used:- MAYA,PHOTO SHOP

May 11, 2008

rithu









front said
















perspective















final gather












Render : mental ray final gather
Rendertime : 1:30min
software: maya photoshop

byk




Polys :low(28542) high(48454)
Render :occlusion
Render time:2min
software :maya




Render : mental ray fimalgather
Rays: 100rays
Render time: 1.5



Render :mental ray finalgather
Rays :100rays
Rendertime :1.5


Render: mental ray finalgather
Rays: 100rays
Render time:1.5min



render : mental ray finalgather
rays : 1000rays
rendertime : 2min